Gaming Clubs
Feb. 2nd, 2011 01:13 amI've given a lot of thought to starting up a gaming club, as opposed to reforming a home group. The reason I've decided to lean in the club direction is that people are more committed to some thing they have paid for, and it allows for mini-cons and spreading the hobby.
One I get past the crap I've got going on right now I'll put more effort into actually forming the club, and figuring out what to do with it when I move. I'll probably just have a vote for the new club president, and form a new club when I get settled in Indy.
I also want to offer the option to buy needed player supplies, like dice and player handbooks, to the noobs to the hobby to make it easier on them. Maybe like a 'starter kit' that has the handbook, dice dice bag, and a few character sheets. That way they can get everything they need at once.
I also like the idea of points. Players gain points for helping clean up, set up, GMing games, helping on snacks, ect. Collect enough points & you get rewards, like dice sets, free mini-con admission, books,or even a years membership.
Membership dues will be yearly, and as little as possible, maybe $20 or less if possible. I really want this to work out. I'll start with the club rules, parental consent forms for underage players, finding a location, and other details that will be needed to get started.
I know where some of the funds from the club dues will go, like pencils, sheets, and dice. I'm not sure if I'm going to use that money to buy game books. I'm not sure if I like the idea of people fighting over them if the club gets dissolved.
I think I'll go with a bi-weekly meeting, or possibly a monthly meeting of the club to make it easier for club members to be able to make the meetings. That's a big thing. It wont do any good to set the club up it no one can make the gatherings.
I want the club to be open to all ages (within reason) so the location must be public. I don't want the headaches that may arise otherwise. I also want the club to be known and thought well of by the parents of the children playing.
I know this is a lot to hope for and it's going to be a slow, but this is something I've given a lot of thought to this idea.
One I get past the crap I've got going on right now I'll put more effort into actually forming the club, and figuring out what to do with it when I move. I'll probably just have a vote for the new club president, and form a new club when I get settled in Indy.
I also want to offer the option to buy needed player supplies, like dice and player handbooks, to the noobs to the hobby to make it easier on them. Maybe like a 'starter kit' that has the handbook, dice dice bag, and a few character sheets. That way they can get everything they need at once.
I also like the idea of points. Players gain points for helping clean up, set up, GMing games, helping on snacks, ect. Collect enough points & you get rewards, like dice sets, free mini-con admission, books,or even a years membership.
Membership dues will be yearly, and as little as possible, maybe $20 or less if possible. I really want this to work out. I'll start with the club rules, parental consent forms for underage players, finding a location, and other details that will be needed to get started.
I know where some of the funds from the club dues will go, like pencils, sheets, and dice. I'm not sure if I'm going to use that money to buy game books. I'm not sure if I like the idea of people fighting over them if the club gets dissolved.
I think I'll go with a bi-weekly meeting, or possibly a monthly meeting of the club to make it easier for club members to be able to make the meetings. That's a big thing. It wont do any good to set the club up it no one can make the gatherings.
I want the club to be open to all ages (within reason) so the location must be public. I don't want the headaches that may arise otherwise. I also want the club to be known and thought well of by the parents of the children playing.
I know this is a lot to hope for and it's going to be a slow, but this is something I've given a lot of thought to this idea.