Dammit....
Jan. 24th, 2011 01:20 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I wasn't a huge fan of D&D 4e. I'll admit that. I didn't think it was bad, or opposed it on principal, or judged it without playing it. It just wasn't right for me.
Granted, I never wanted to run a 3.5 game, mainly due to the fact that stat blocks, encounters, xp tracking, and the ungodly amount of obscure player options and splat books gave me headaches to think about. But I did play 3.5 for a while, and enjoyed it. Well, maybe not the grappling rules, but that was pretty much universal.
So when 4e came out I played it, and wasn't impressed. The books suffered from poor layout, with a little bit of unclear wording, and the system still needed to be polished in the mathematical aspects.
But the biggest thing was the culture shock from how different the game seemed. It was like D&D was being dragged kicking and screaming into the WoW generation, and I wasn't sure I liked it.
Now fast forward a few years and we get to the release of the D&D Essentials line.
And, dammit, I actually like this line. The books have good layouts, the system is polished, and they made the game easier to access for noobies.
The redbox is awesome, with plenty of tokens, a solo adventure, dice (+1 in my book), adventures for a group, power cards, four blank character sheets (again, +1), and the cool vintage art on the front of the box. The same art in fact, that was on the original redbox.
So i've plopped down cash on the redbox, Rules Compendium, and Heros of the Fallen Lands. But I'm only in $60. That's another thing I like is the low price point. The books only run $20. And it's no different than buying the regular books.
Now that said, excuse me while I go be geeky.
Granted, I never wanted to run a 3.5 game, mainly due to the fact that stat blocks, encounters, xp tracking, and the ungodly amount of obscure player options and splat books gave me headaches to think about. But I did play 3.5 for a while, and enjoyed it. Well, maybe not the grappling rules, but that was pretty much universal.
So when 4e came out I played it, and wasn't impressed. The books suffered from poor layout, with a little bit of unclear wording, and the system still needed to be polished in the mathematical aspects.
But the biggest thing was the culture shock from how different the game seemed. It was like D&D was being dragged kicking and screaming into the WoW generation, and I wasn't sure I liked it.
Now fast forward a few years and we get to the release of the D&D Essentials line.
And, dammit, I actually like this line. The books have good layouts, the system is polished, and they made the game easier to access for noobies.
The redbox is awesome, with plenty of tokens, a solo adventure, dice (+1 in my book), adventures for a group, power cards, four blank character sheets (again, +1), and the cool vintage art on the front of the box. The same art in fact, that was on the original redbox.
So i've plopped down cash on the redbox, Rules Compendium, and Heros of the Fallen Lands. But I'm only in $60. That's another thing I like is the low price point. The books only run $20. And it's no different than buying the regular books.
Now that said, excuse me while I go be geeky.